Diabotical ChangeLog

v0.20.468

Created on: 2022-02-21

  • Gameplay

    • fixed Fixed an issue that disabled PNCR knockback (released in an earlier minor patch).
    • fixed Fixed projectiles becoming stuck in moving props like doors or weapon clipped props when fired from within.
    • fixed Increased the Rocket Launcher’s secondary attack (grenades) ammo usage from 2 to 3.
    • changed Increased the time before being able to switch to other weapons or fire primary after firing rocket launcher secondary to match the old stand alone Grenade Launcher values.
    • changed Decreased the horizontal radius of rocket and grenade projectiles from 2 to 1 unit for hit detection.
  • Audio

    • added Added impact sounds for the Shotgun’s secondary attack.
    • added Added a hum sound to the Void Cannon like the Shaft and PNCR have, which is audible to other players nearby.
  • Visual changes

    • fixed Fixed an issue causing a part of the Cyclops shell to be rendered incorrectly in maps.
    • fixed Fixed the PNCR beam’s visuals not going through all players (released in an earlier minor patch).
    • changed Reduced size of the PNCR’s wall impact particle effect to better distinguish it from the player hit effect (released in an earlier minor patch).
    • fixed Fixed third party shaft beams visually going through other players (released in an earlier minor patch).
    • fixed Fixed an issue causing player models to stand up from being crouched after they stop firing.
  • Interface

    • added Added current game time and team scores to the match hover info box in the Play menu.
    • added Added an option to select maps from other game modes in the Custom Game’s map selection modal.
    • fixed Fixed some tampering vulnerabilities in the interface. Thanks to hst for reporting them.
    • fixed Fixed an issue that made newly added EGS friends show as “Pending…” and offline in the friends list until restarting the game.
    • fixed Fixed changing the eggbot color in the locker not updating the preview model right away.
    • fixed Fixed not being able to select default customization options (released in an earlier minor patch).
  • HUD

    • updated Updated the dead state overlay image on player avatars.
    • updated Replaced the ready up message with a waiting for players message when not enough players are present to start a match.
    • fixed Fixed icons from frags with secondary attacks not showing in the frag feed.
    • fixed Fixed the infinity symbol in the current ammo HUD element not using the correct color.
  • Masterserver and matches

    • fixed Fixed various issues that could result in too many players being in the same team.
    • fixed Fixed a rare issue where the match abandon state would take 5 minutes before it gets set after a player did not connect to the server.
    • fixed Various changes to improve detection of disconnected players in ranked matches for the abandon state.
    • fixed Fixed an issue with continuous matches preventing clients from being pulled into pickups or queued matches.
  • Tournament system

    • fixed Improved tournament match server selection algorithm (released in an earlier minor patch).
    • added Added an option for staff to set a community tournament to be featured (visible for everyone).
    • changed Changed the join by id button in the tournament list screen to an open by id button to be able to open and view the tournament page before signing up.
    • added Added a required option for tournament creators to set a signup start time.
  • Editor

    • fixed Fix for editor undo/redo unreliability for terrain.
    • fixed Fix for custom pickup entities and text indicators not working until the map is fully reloaded.
    • fixed Fix for Race mode logic actions not respecting player tags.
    • fixed Fix for Capture Area timers not being active during some stages of the game, thank you to AngryTetris for the report.
    • fixed Improved behavior of jumppads with the ‘bounce’ property in cases where the jumppad is thinner than the player hitbox on one axis.
    • changed The logic action ‘start_race’ now has a drop-down in the editpad to select a ‘start_type’ which matches the behaviors of regular start triggers: ‘start_timer’, ‘start_timer_loop’, ‘restart_without_end’, or ‘smart_loop’.
    • added Added the logic action ‘remove_weeballs’.
    • changed It’s now possible to set a game mode in the editor before starting to edit the map and without a “/reset” by using the command “/edit [map_name] [mode_code]”, for example: “/edit tt_toxic race”.
  • Maps

    • fixed Collision fixes to Toxic, Brut, Sanctum, Machine, Darkness, Dynamo, Rekiem, Coyote, Caliburn, Mediterranean Market.